Greymoor

Online:Nchuthnkarst

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ON-mapicon-Dungeon.png
Dwemer Ruin:
Nchuthnkarst
(view on map)
ON-mapicon-Great Lift.png
Public Dungeon
Skyshards 1
Notable Treasure
Lute of Blue Longing
Zone
Dusktown CavernBlackreach: Greymoor Caverns
Location
Northeast of Dusktown
Loading Screen
Loading screen
"In our exploration of the area around Dusktown, we found the Dwarven ruins of Nchuthnkarst. While Claudina is fairly certain there's nothing supernatural haunting the ruins, the strange mechanical sounds echoing from inside have made both of us uneasy. Best to avoid the place."—Phebe Peronard
Nchuthnkarst

Nchuthnkarst is a Dwemer ruin located in Dusktown Cavern in Blackreach: Greymoor Caverns. It contains all manner of exotic enemies which have been transported through time. Kireth Vanos can be found standing outside over the corpse of a Snowblade Stalker. Several passive critters are found inside, including Blackreach Jellies, Centipedes, Rats and Winter Moths.

Nchuthnkarst consists of several sections, all of which contain different enemy types. The ruin itself contains the usual Dwarven fare, along with beasts from Black Marsh and Summerset. Another section emulates the Clockwork City, and contains fabricants. The third section defined below resembles a coastal cavern where Yaghra and pirates dwell. The fourth and fifth areas are converged, and have different enemy pools. The fourth region contains creatures from swamps and mountains, and monsters from Elsweyr reside within the fifth.

All enemies have a small chance to drop fragments for the Master Field Cartographer outfit.

Related Quests[edit]

  • Nchuthnkarst Objective: (?) / You repaired the malfunctioning machines of Nchuthnkarst.

Enemies[edit]

Hazard[edit]

At fixed areas sometimes two portals open and a Hackwing exits from one to go into the other, dealing damage knocking down targets in its wake with its "Portaling" ability. The hackwing has no health bar and is untargetable.

In the Dwemer rooms in the location, active piston-like mechanism are present. Standing near them as they go off deals damage and knocks down.

Normal Enemies[edit]

Dwarven Centurions, Dwarven Sentries, Dwarven Spheres and Dwarven Spiders are present in almost every section in Nchuthnkarst.

Dwarven Ruin Clockwork City Sea Cave
Natural Caverns Central Natural Caverns West Group Event

Champions[edit]

Group Event[edit]

Layout[edit]

Dormant Active
Inactive trap Active trap

Within the ruin lies traps that knock you over and deal shock damage.

Nchuthnkarst Entry Hall[edit]

Nchuthnkarst Entry Hall
Nchuthnkarst Entry Hall

As soon as you step off the lift, you'll find yourself within Nchuthnkarst's Entry Hall. Raynor Vanos is standing in the center of the chamber. You may speak with him during the related quest. Follow the hall to the right and you'll end up in the next portion of the dungeon. There are no enemies in the Entry Hall.

Nchuthnkarst Control Room[edit]

Nchuthnkarst Complex, viewed from the Control Room

Beyond the Entry Hall lies Nchuthnkarst's Control Room. You, Raynor and Kireth will find a strange man named Thaddeus Cosma standing on a balcony overlooking a spacious cavern. There are no enemies in the Control Room.

Nchuthnkarst Complex[edit]

Nchuthnkarst Complex can be broken down into several subsections.

Dwarven Ruin[edit]

Dwarven Ruin
Dwarven Ruin

The first area you step into when you enter the complex is a Dwarven Ruin, as you'd expect. If you continue west along the path instead of veering north, you'll remain in this section. When you hit your first group of enemies, you'll encounter Snowblade Runecasters, Snowblade Archers, Snowblade Thugs, Dwarven Spheres, and Dwarven Spiders. Welwas, salamanders, Snowblade Strikers, and gryphons are in the next chamber, along with a few patrolling Dwarven Centurions.

This section's champion is in the last chamber to the west before the path heads north. In the eastern end of the hallway, there is a disoriented gryphon surrounded by four Dwarven Sentries. Here, you'll fight Dwarf-light the Destroyer, a powerful Dwarven Sphere that is capable of laying down self-arming mines. The Circuited Half-Shells required for the related quest are in the large machine on the left-hand side of the room, between the gryphon and the champion. Once Dwarf-light has been destroyed, head north into the next section.

Clockwork City[edit]

Clockwork City
Clockwork City

In this next section, creatures from the Clockwork City will be transported here through temporal rifts. These creatures include Kagouti Fabricants and Nix-Hound Fabricants. Snowblade Thugs, Snowblade Stalkers, Snowblade Marauders, Snowblade Venombows and Snowblade Runecasters can be found observing the constructs. You'll encounter your first fabricants in the square room, which is the first room you'll have to cross in the Clockwork City-themed gauntlet. The chamber ahead is oblong-shaped, and there is a chest in the northern section of this room.

This section's champion, the Imperfect Iteration, can be found in the northernmost chamber of the public dungeon, which is an open room overlooking a beautiful cavern glowing in golden hues. When you enter that chamber, turn right (south), and you'll find the champion's resting place. The Machined Cogs and Gears needed for the related quest are on the left as you make your way through the center of this chamber. Two Dwarven Centurions guard the way into the hallway leading forward.

Sea Cave[edit]

Sea Cave

A single Dwarven Arquebus lies upon the path into this next section. You'll encounter hostile Pirate Alchemists, Pirate Corsairs, Pirate Swashbucklers and Pirate Wavecasters in the first hallway. Yaghra Larvae, Spewers and Striders will begin to show up in the next few chambers. This area's champion, Shahmar, is present in a large room filled with mushrooms and partially flooded with calm water.

Natural Caverns[edit]

Natural Caverns

The natural cavern is the large section in the northeastern portion of the map. It is located inside the large, central chamber that you could see from the Control Room. Wamasu are the powerful enemies you'll find here. Voriplasmic Corpses, Durzogs, Durzog Whelps, Frost Trolls, Snowblade Chillrenders, Snowblade Raiders, Troll Rockthrowers, and Bog Blights can be found in the western section of this chamber, leading up to the champion, Brsssp the Behemoth.

The hallway west of Brsssp and the central chamber connects this area with the Control Room. Frostsnare Spiders, Frostbite Spiders, Jackals, Ruddy Fang Brigands, Ruddy Fang Brutes, Ruddy Fang Rogues, Ruddy Fang Watchers, Terror Birds, and bulky Senche-raht patrol this passage. The champion of this part of the cavern, Krodunth the Mantikora, resides in a nook near the end of this passage.

Group Event[edit]

Group Event
Skyshard

The group event is located in the center of Nchuthnkarst Complex. It is in the large structure you can see when you look over the railing into the cavern inside the Nchuthnkarst Control Room. Like all public dungeon group events, completing this fight awards a skill point. The skyshard is also located on this structure. The Dwarven Focusing Scope is located on the western external platform of this same structure. The Lute of Blue Longing is located on a rocky platform near a small glowing mushroom, east of the Clockwork Criterion group event. Chests can spawn beneath the eastern and southern staircases.

Books[edit]

Achievements[edit]

There are three Achievements associated with this location:

Achievement Points Description
ON-icon-achievement-Nchuthnkarst Group Event.png Nchuthnkarst Group Event 50 Defeat Clockwork Criterion and its Mechanical Minions in Nchuthnkarst.
ON-icon-achievement-Nchuthnkarst Conqueror.png Nchuthnkarst Conqueror 50 Defeat all of the champions in Nchuthnkarst, located in Blackreach: Dusktown Cavern.
ON-icon-achievement-An Instrumental Triumph.png An Instrumental Triumph 50 Locate and retrieve all 19 musical instruments and deliver them to the Bards College in Solitude.

Notes[edit]

  • Even after fixing the Dwarven machine and correcting time as part of the related quest, displaced enemies will continue to spawn in the ruins, with no given explanation as to why (unlike when generally done during other quests).

Maps[edit]

Gallery[edit]