Legends:Classes
In Legends, each deck is made up of up to three attributes, and the combination of two or more of them determine the deck's class. There are ten dual-attribute and ten three-attribute classes, each of which has its own playstyle.
Dual-Attribute Classes[edit]
There are ten dual-attribute classes that consist of two attributes and are named and themed for various classes that have appeared in Elder Scrolls games.
Archer[edit]
Archer is made up of Strength and Agility and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Allena Benoch | Creature (Wood Elf) | ![]() ![]() |
6 | 1 | 1 | ![]() |
Lethal Summon: Deal 1 damage. |
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Archer's Gambit | Action | ![]() ![]() |
3 | – | – | ![]() |
Move a friendly creature. Then, it deals 1 damage. |
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Ashlander Punisher | Creature (Dark Elf) | ![]() ![]() |
4 | 5 | 4 | ![]() |
Breakthrough Pilfer and Slay: +1/+0 |
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Duneripper | Creature (Beast) | ![]() ![]() |
5 | 4 | 3 | ![]() |
When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane. Pilfer: Move. |
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Falinesti Reaver | Creature (Wood Elf) | ![]() ![]() |
8 | 5 | 5 | ![]() |
Summon: Destroy all Wounded enemy creatures in this lane. |
Assassin[edit]
Assassin is made up of Intelligence and Agility and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Assassin's Ritual | Action | ![]() ![]() |
3 | – | – | ![]() |
Give a creature Lethal and Ward. |
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Black Hand Messenger | Creature (Dark Elf) | ![]() ![]() |
3 | 0 | 2 | ![]() |
Drain Summon: Deal 2 damage to a creature. Last Gasp: Deal 2 damage to your opponent. |
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Prankster Mage | Creature (Khajiit) | ![]() ![]() |
5 | 5 | 3 | ![]() |
Ward While Prankster Mage has a Ward, he has Guard. When Prankster Mage's Ward is broken, he has Cover. |
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Queen Barenziah | Creature (Dark Elf) | ![]() ![]() |
4 | 6 | 3 | ![]() |
Drain Summon: Give all other friendly creatures in this lane Guard. |
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Sadras Agent | Creature (Dark Elf) | ![]() ![]() |
4 | 4 | 2 | ![]() |
Guard Last Gasp: Summon a 2/1 Mournhold Guardian with Guard. |
Battlemage[edit]
Battlemage is made up of Strength and Intelligence and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Battlemage's Onslaught | Action | ![]() ![]() |
4 | – | – | ![]() |
Put a random action, item, and creature into your hand. |
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Frostscale Dragon | Creature (Dragon) | ![]() ![]() |
9 | 6 | 6 | ![]() |
Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures. |
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Mankar Camoran | Creature (High Elf, Wood Elf) | ![]() ![]() |
4 | 4 | 4 | ![]() |
After you play an action, Invade. Friendly Oblivion Gates have +4/+0. |
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Merric-at-Aswala | Creature (Redguard) | ![]() ![]() |
7 | 2 | 2 | ![]() |
Summon: Equip each friendly creature in this lane with a random item. |
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Monster Perfection Lab | Support | ![]() ![]() |
1 | – | – | ![]() |
Ongoing
At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature. |
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Sentinel Battlemace | Item | ![]() ![]() |
4 | – | – | ![]() |
Ward +4/+0 |
Crusader[edit]
Crusader is made up of Strength and Willpower and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Crusader's Assault | Action | ![]() ![]() |
3 | – | – | ![]() |
Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn. |
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Rift Thane | Creature (Nord) | ![]() ![]() |
2 | 2 | 2 | ![]() |
Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. |
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Supreme Dragon | Creature (Dragon) | ![]() ![]() |
6 | 7 | 7 | ![]() |
At the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3. |
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Tyr | Creature (Nord) | ![]() ![]() |
4 | 5 | 4 | ![]() |
Prophecy, Breakthrough, Guard |
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Ulfric's Housecarl | Creature (Nord) | ![]() ![]() |
4 | 3 | 3 | ![]() |
When an enemy rune is destroyed, draw a card. |
Mage[edit]
Mage is made up of Intelligence and Willpower and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Altmer Dragonknight | Creature (High Elf) | ![]() ![]() |
3 | 3 | 2 | ![]() |
At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2. |
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Ayrenn | Creature (High Elf) | ![]() ![]() |
5 | 5 | 5 | ![]() |
Summon: Draw a random action from your discard pile. Your actions cost 1 less. |
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Dragonfire Wizard | Creature (Imperial) | ![]() ![]() |
3 | 2 | 3 | ![]() |
At the end of your turn, add a flame to Dragonfire Wizard. Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard. |
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Flame Lash | Action | ![]() ![]() |
1 | – | – | ![]() |
Deal 0 damage and gain 0 health. |
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Mage's Trick | Action | ![]() ![]() |
3 | – | – | ![]() |
Deal 1 damage, gain 1 health, and draw a card. |
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Skywatch Vindicator | Creature (High Elf) | ![]() ![]() |
6 | 4 | 4 | ![]() |
Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2. |
Monk[edit]
Monk is made up of Willpower and Agility and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Ahnassi | Creature (Khajiit) | ![]() ![]() |
5 | 5 | 5 | ![]() |
Summon: Ahnassi steals all Keywords from enemy creatures. |
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Dark Mane | Creature (Khajiit) | ![]() ![]() |
2 | 2 | 3 | ![]() |
When you summon a creature in this lane, if it's full, Dark Mane moves. When Dark Mane moves, it gains +2/+0 and Drain this turn. |
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Khamira | Creature (Khajiit) | ![]() ![]() |
5 | 5 | 6 | ![]() |
Pilfer: Give Khajiit in your deck +1/+1. |
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Master of Thieves | Creature (Khajiit) | ![]() ![]() |
4 | 3 | 5 | ![]() |
Friendly creatures with Pilfer may attack an extra time each turn. |
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Monk's Strike | Action | ![]() ![]() |
4 | – | – | ![]() |
Move a friendly creature and give it +3/+0 and Drain this turn. |
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Protector of the Mane | Creature (Khajiit) | ![]() ![]() |
5 | 4 | 4 | ![]() |
Drain, Guard When you gain health, Protector of the Mane gains +1/+1. |
Scout[edit]
Scout is made up of Agility and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Avatar of Akatosh | Creature (Dragon) | ![]() ![]() |
4 | 30 | 30 | ![]() |
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Ayleid Guardian | Creature (Defense) | ![]() ![]() |
11 | 8 | 8 | ![]() |
Guard Immune to Lethal. Summon: Summon an Ayleid Guardian in the other lane. |
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Blackwood Distiller | Creature (Argonian) | ![]() ![]() |
4 | 3 | 4 | ![]() |
Pilfer: Gain three magicka this turn. Slay: Gain +1 max magicka. |
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Martin Septim | Creature (Imperial) | ![]() ![]() |
4 | 3 | 7 | ![]() |
At the start of your turn, gain all unspent magicka from your last turn. When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh. |
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Red Bramman | Creature (Argonian) | ![]() ![]() |
9 | 5 | 5 | ![]() |
Summon: Silence and Shackle all enemy creatures in this lane. |
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Scout's Report | Action | ![]() ![]() |
1 | – | – | ![]() |
Look at the top card of your deck. You may discard it. Draw a card. |
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Thorn Histmage | Creature (Argonian) | ![]() ![]() |
5 | 2 | 4 | ![]() |
Guard Summon: Gain +1 max magicka. Gains +1/+0 when your max magicka increases. |
Sorcerer[edit]
Sorcerer is made up of Intelligence and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Headless Zombie | Creature (Skeleton) | ![]() ![]() |
4 | 3 | 4 | ![]() |
Summon: Consume a card. Last Gasp: Draw a copy of the consumed card. |
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High King Emeric | Creature (Breton) | ![]() ![]() |
6 | 5 | 5 | ![]() |
Ward Summon: Deal 2 damage for each friendly creature with a Ward. |
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Shornhelm Champion | Creature (Breton) | ![]() ![]() |
5 | 3 | 3 | ![]() |
Breakthrough, Ward When Shornhelm Champion's Ward is broken, he gains +3/+3. |
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Sorcerer's Negation | Action | ![]() ![]() |
2 | – | – | ![]() |
Silence a creature, then deal 2 damage to it. |
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Tavyar the Knight/Rayvat the Mage | Creature (High Elf) | ![]() ![]() |
9 | 5 | 7 | ![]() |
Tavyar the Knight and Rayvat the Mage |
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Worm King's Agent | Creature (Breton) | ![]() ![]() |
7 | 4 | 4 | ![]() |
Summon: Deal 2 damage to an enemy creature. Slay: Summon a 2/2 Worm Thrall with Guard. |
Spellsword[edit]
Spellsword is made up of Willpower and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Apprentice Necromancer | Creature (Imperial) | ![]() ![]() |
3 | 3 | 3 | ![]() |
Summon: Summon a 1-cost creature from your discard pile. |
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Armored Troll | Creature (Troll) | ![]() ![]() |
5 | 3 | 7 | ![]() |
Regenerate Armored Troll is immune to damage on your turn. |
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Edict of Azura | Action | ![]() ![]() |
4 | – | – | ![]() |
Destroy an enemy creature or support. |
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Emperor's Blade | Creature (Imperial) | ![]() ![]() |
4 | 4 | 5 | ![]() |
Guard Slay: You gain 3 health. |
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Euraxia Tharn | Creature (Imperial) | ![]() ![]() |
9 | 6 | 6 | ![]() |
Summon: Steal an enemy creature or support. Last Gasp: Your opponent steals it back. |
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General Tullius | Creature (Imperial) | ![]() ![]() |
6 | 2 | 2 | ![]() |
Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature dies, General Tullius gains +1/+1. |
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Spellsword's Summoning | Action | ![]() ![]() |
3 | – | – | ![]() |
Summon a random 1-cost creature in each lane. |
Warrior[edit]
Warrior is made up of Strength and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Champion of the Arena | Creature (Orc, Vampire) | ![]() ![]() |
7 | 4 | 8 | ![]() |
Breakthrough Summon: Battle an enemy creature. |
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Gortwog gro-Nagorm | Creature (Orc) | ![]() ![]() |
6 | 4 | 6 | ![]() |
At the start of your turn, summon a random creature from your deck to a random lane. |
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Militant Chieftain | Creature (Orc) | ![]() ![]() |
5 | 3 | 3 | ![]() |
Summon: Draw a random Orc from your discard pile. Other friendly Orcs have +1/+1. |
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Sower of Revenge | Creature (Daedra) | ![]() ![]() |
5 | 5 | 5 | ![]() |
Guard Last Gasp: Deals 5 damage to your opponent. |
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Warrior's Fury | Action | ![]() ![]() |
3 | – | – | ![]() |
Give a random creature and item in your hand +2/+2. |
Triple-Attribute Classes[edit]
There are ten triple-attribute classes that consist of three attributes and are named and themed for various Tamrielic Factions.
House Redoran[edit]
House Redoran is made up of Strength, Willpower, and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Bolvyn Venim | Creature (Dark Elf) | ![]() ![]() ![]() |
3 | 3 | 3 | ![]() |
Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. |
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Inspiring Kinsman | Creature (Dark Elf) | ![]() ![]() ![]() |
4 | 3 | 4 | ![]() |
Rally 2 Last Gasp: Give a random creature in your hand +2/+2. |
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Redoran Forerunner | Creature (Dark Elf) | ![]() ![]() ![]() |
2 | 1 | 1 | ![]() |
Charge, Drain, Ward |
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Wild Echatere | Creature (Beast) | ![]() ![]() ![]() |
3 | 1 | 1 | ![]() |
Charge Summon: Friendly creatures gain Rally this turn. |
House Telvanni[edit]
House Telvanni is made up of Intelligence, Agility, and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Death Scythe | Action | ![]() ![]() ![]() |
1 | – | – | ![]() |
Drain Deal damage to a creature equal to the number of creatures that died this turn. |
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Divayth's Experiments | Action | ![]() ![]() ![]() |
9 | – | – | ![]() |
Betray Summon a copy of a friendly creature. |
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Sun-in-Shadow | Creature (Argonian) | ![]() ![]() ![]() |
5 | 4 | 6 | ![]() |
Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck. |
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Telvanni Catspaw | Creature (Dark Elf) | ![]() ![]() ![]() |
3 | 2 | 2 | ![]() |
Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead. |
House Hlaalu[edit]
House Hlaalu is made up of Strength, Willpower, and Agility and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Balmora Puppeteer | Creature (Dark Elf) | ![]() ![]() ![]() |
2 | 2 | 2 | ![]() |
Plot: +1/+1 for each other card you've played this turn. |
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Duke Vedam Dren | Creature (Dark Elf) | ![]() ![]() ![]() |
5 | 4 | 5 | ![]() |
The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. |
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Haunted Manor | Support | ![]() ![]() ![]() |
4 | – | – | ![]() |
Ongoing
Give the second creature you summon each turn +2/+2. |
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Smuggler Underboss | Creature (Breton) | ![]() ![]() ![]() |
4 | 4 | 3 | ![]() |
Drain At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn. |
Tribunal Temple[edit]
Tribunal Temple is made up of Intelligence, Willpower, and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Archcanon Saryoni | Creature (Dark Elf) | ![]() ![]() ![]() |
4 | 3 | 3 | ![]() |
Summon: Choose a blessing from one of the Tribunal gods. Exalt 3: Gain all three blessings instead. |
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Ordinator of the Almsivi | Creature (Dark Elf) | ![]() ![]() ![]() |
2 | 3 | 3 | ![]() |
Guard Exalt 3: +2/+2 Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play. |
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Power of the Almsivi | Action | ![]() ![]() ![]() |
8 | – | – | ![]() |
Set each creature's power and health to 1. |
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Temple Patriarch | Creature (Dark Elf) | ![]() ![]() ![]() |
6 | 5 | 5 | ![]() |
Summon: Trigger the Exalt of each friendly creature. |
House Dagoth[edit]
House Dagoth is made up of Strength, Intelligence, and Agility and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Ascended Sleeper | Creature (Ash Creature) | ![]() ![]() ![]() |
6 | 3 | 6 | ![]() |
Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. |
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Dagoth Ur | Creature (God) | ![]() ![]() ![]() |
12 | 8 | 8 | ![]() |
Breakthrough, Charge, Drain, Guard, Lethal, Ward |
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Hand of Dagoth | Creature (Ash Creature) | ![]() ![]() ![]() |
5 | 5 | 4 | ![]() |
Breakthrough, Drain, Ward |
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Red Mountain | Support | ![]() ![]() ![]() |
4 | – | – | ![]() |
Ongoing
Your creatures with 5 power or more cost 2 less. |
Ebonheart Pact[edit]
Ebonheart Pact is made up of Strength, Agility, and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Forerunner of the Pact | Creature (Dark Elf) | ![]() ![]() ![]() |
3 | 4 | 3 | ![]() |
Veteran: Draw a Forerunner of the Pact from your deck. |
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Jorunn the Skald-King | Creature (Nord) | ![]() ![]() ![]() |
5 | 5 | 5 | ![]() |
Immune to Silence. Friendly creatures cost 1 less. Enemy non-creatures cost 1 more. |
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Mournhold Taskmaster | Creature (Dark Elf) | ![]() ![]() ![]() |
4 | 5 | 4 | ![]() |
Friendly creatures with Veteran have Charge. |
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Pact Outcast | Creature (Nord) | ![]() ![]() ![]() |
5 | 5 | 5 | ![]() |
Guard Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. |
Daggerfall Covenant[edit]
Daggerfall Covenant is made up of Strength, Intelligence, and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Covenant Masterpiece | Item | ![]() ![]() ![]() |
7 | – | – | ![]() |
Mobilize, Breakthrough, Regenerate, Guard, Ward +3/+3 |
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Daggerfall Phantom | Creature (Spirit) | ![]() ![]() ![]() |
2 | 2 | 2 | ![]() |
Last Gasp: Return all items equipped to Daggerfall Phantom to your hand. |
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Emeric, Covenant King | Creature (Breton) | ![]() ![]() ![]() |
9 | 7 | 7 | ![]() |
Summon: Battle an enemy creature.
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Enchanted Ring | Item | ![]() ![]() ![]() |
1 | – | – | ![]() |
Mobilize +1/+1 Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card. |
Aldmeri Dominion[edit]
Aldmeri Dominion is made up of Intelligence, Willpower, and Agility and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Aldmeri Spellwright | Creature (High Elf) | ![]() ![]() ![]() |
5 | 3 | 6 | ![]() |
When your opponent takes damage, you gain 1 magicka this turn. |
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Ayrenn's Chosen | Action | ![]() ![]() ![]() |
6 | – | – | ![]() |
Summon a random 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. |
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Ayrenn, Dominion Queen | Creature (High Elf) | ![]() ![]() ![]() |
8 | 6 | 6 | ![]() |
Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. |
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Dominion Battlereeve | Creature (High Elf) | ![]() ![]() ![]() |
3 | 3 | 3 | ![]() |
Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. |
The Guildsworn[edit]
The Guildsworn is made up of Strength, Intelligence, and Willpower and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Altar of Spellmaking | Support | ![]() ![]() ![]() |
2 | – | – | ![]() |
Ongoing
At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck. |
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Guildsworn Apprentice | Creature (Argonian) | ![]() ![]() ![]() |
2 | 1 | 2 | ![]() |
Prophecy, Guard Summon: Draw a card. |
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Master of Incunabula | Creature (High Elf) | ![]() ![]() ![]() |
4 | 3 | 6 | ![]() |
Master of Incunabula has the Expertise abilities of all your creatures. |
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Vanus Galerion | Creature (High Elf) | ![]() ![]() ![]() |
11 | 3 | 3 | ![]() |
Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. |
The Empire of Cyrodiil[edit]
The Empire of Cyrodiil is made up of Willpower, Agility, and Endurance and includes the following cards:
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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A New Era | Action | ![]() ![]() ![]() |
11 | – | – | ![]() |
Shuffle all creatures into your deck |
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Clivia Tharn | Creature (Imperial) | ![]() ![]() ![]() |
6 | 4 | 4 | ![]() |
Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. |
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Empire Recruiter | Creature (Imperial) | ![]() ![]() ![]() |
2 | 2 | 3 | ![]() |
Pilfer: Summon a 1/1 Recruit in the other lane. |
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Transitus Shrine | Support | ![]() ![]() ![]() |
3 | – | – | ![]() |
Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less. |
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