Tamriel Rebuilt:S'varr
S'varr (TR_m3_S'varr) | |||
---|---|---|---|
Added by | Tamriel Rebuilt | ||
Home City | Old Ebonheart | ||
Location | Outdoors [7, -19] | ||
Race | Khajiit | Gender | Male |
Level | 3 | Class | Pauper |
Other Information | |||
Health | 45 | Magicka | 84 |
Alarm | 90 | Fight | 30 |
S'varr is a Khajiit pauper with a house in Old Ebonheart. He has earned the ire of Otrebus Delagia and his gang, and has been marked for death. Not being keen on this notion, he has taken shelter behind his house in the slum district.
If you choose to spare S'varr, he will reward you with some information useful in persuading the Delagia gang to abandon their operations in the city.
S'varr can also provide crucial information during the quest The Prince of Rats, giving a lead on the location of the wayward ambassador, S'Khar-ra.
He wears a common shirt, a pair of common pants, and his amulet. He carries a good skooma pipe, 2 vials of skooma, and 5 portions of moon sugar. The skooma and moon sugar are restocking, even though he doesn't sell anything.
Like all Khajiit, he can see well in the dark and can demoralize others for short periods, but otherwise knows no spells.
Related Quests[edit]
Miscellaneous[edit]
- The Prince of Rats: Return an ambassador to his embassy.
Thieves Guild[edit]
- Infiltrating the Gang: Join Delagia's gang and find leverage against Otrebus Delagia.
Dialogue[edit]
The Prince of Rats[edit]
- "Khajiit have many kinds. The Khajiit %PCName meets on Vvardenfell are all Suthay-raht. Ohmes and Suthay are a little smaller. Cathay and Cathay-raht are bigger. Alfiq are the smallest of the Khajiit, quick and cunning."
- S'Khar-ra:
- "A Dunmer and a Khajiit? Yes, %Name saw them. It was down at the docks, and the Dunmer was carrying the Alfiq into the shallow water. %name does not know what they were doing down there, but he did not see a boat."
- "%Name knows nothing else about that Alfiq and what happened to them."
Thieves Guild: Infiltrating the Gang[edit]
- Greetings:
- "Shhh... S'varr is hiding. From bad people."
- "Thank you, %PCName. S'varr will disappear now."
- S'varr must die:
- "That is harsh. Why must poor %Name die?"
- Mister Delagia's orders. You'll die now!:
- "No! %Name won't go down without a fight!" Goodbye (Fight set to 90, and he attacks you)
- Delagia's gang is after you. But I'll help you.:
- "You will help %Name? Perhaps... if you lie to the gang that you have killed %Name, then %Name could skip town. %Name will need 50 drakes to pay for travel expenses, though."
- Sure. Here's 50 drakes.:
- (If you don't have the gold):
- "Without the gold, %Name is doomed."
- (If you have the gold):
- "Thank you, %PCName. %Name thinks they might want to see proof that he's dead. Here. Take %Name's amulet as proof." (Removed 50 gold from your inventory, and you receive S'varr's Amulet)
- Thank you. Now leave.:
- "%Name will now leave Old Ebonheart forever. Thank you, %PCName. %Name is grateful." (Disposition +20, see 'Continue' choice below)
- That won't do. I need something else.:
- "Oh... Oh no, %Name doesn't like this. But here... you... go... [%Name cuts himself with a knife and hands you a bloodied piece of cloth.] %Name's blood will convince them, no? %Name will now leave Old Ebonheart forever. Thank you, %PCName. %Name is grateful." (Disposition +20, removed S'varr's Amulet from your inventory, and you receive a Cloth with S'varr's blood)
- Continue:
- "One more thing... %Name stole some pages from a secret ledgerbook belonging to Delagia's gang. That's why they wanted %Name dead. %Name hid the pages... They are in the rafters of the top floor of The Mother Alessia, above a doorframe. %Name is an agile acrobat, so %Name hid them high. You might find them... interesting."
- Forget this.:
- "Without your help, %Name is doomed."
- On second thought, maybe I'll just kill you.: (See 'won't go down without a fight' response above)
- "%Name will now leave Old Ebonheart forever. Thank you, %PCName. %Name is grateful."