Shivering:Greenmote
Greenmote 0005589A |
|||
---|---|---|---|
0 | 0.5 | ||
Alchemy Effects | |||
1st | Greenmote Rapture (Script Effect) | ||
Sources | |||
# Samples | unlimited |
Greenmote is a potent drug taken by Thadon. It only becomes available once you have started the quest Ritual of Mania, at which point you gain access to Greenmote Silo. The Greenmote Pile in the silo can be activated as many times as you want to obtain samples of Greenmote. Two samples are required to complete the quest; any additional samples can be kept for subsequent use.
Greenmote's only effect is Greenmote Rapture. Consuming one or two samples provides the player with the following effects for 60 seconds:
- Fortify Personality, Fortify Endurance, and Fortify Speed, each for 10 pts
- Drain Intelligence, Drain Agility, and Drain Strength, each for 10 pts
- Night-Eye
It also adds slight double vision, supposedly the Greenmote Rapture effect. However, eating three samples within a 60 second interval is very poisonous. If the player eats three samples at once, it leads to immediate death with the message "You have overdosed on Greenmote". During the related quest, Thadon is killed when he consumes three samples. However, no other NPCs in the game can be killed using Greenmote: the scripts will not have any effects on other characters in the game. Therefore, Greenmote cannot be used as a general purpose poison, unlike ingredients such as Poisoned Apple or Chokeberry.
Although Greenmote is supposedly created from Unrefined Greenmote, it is not possible to convert Unrefined Greenmote into Greenmote.
Poisons with the Greenmote Rapture effect can be created (see Special Effect Potions), which have the same effect as plain Greenmote. In other words, the poison cannot be used on any NPCs.
Related Quests[edit]
- Ritual of Mania: Kill the Duke of Mania and take his place.