Online:Siphoning
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1 | Strife | ||||||||||||||||||||
4 | Agony | ||||||||||||||||||||
Catalyst I | 8 | ||||||||||||||||||||
12 | Soul Shred | ||||||||||||||||||||
Magicka Flood I | 14 | ||||||||||||||||||||
Catalyst II | 18 | ||||||||||||||||||||
20 | Cripple | ||||||||||||||||||||
Soul Siphoner I | 22 | ||||||||||||||||||||
Magicka Flood II | 27 | ||||||||||||||||||||
30 | Siphoning Strikes | ||||||||||||||||||||
Soul Siphoner II | 36 | ||||||||||||||||||||
Transfer I | 39 | ||||||||||||||||||||
42 | Drain Power | ||||||||||||||||||||
Transfer II | 50 | ||||||||||||||||||||
Siphoning is one of three class skill lines available to Nightblades. Abilities in this line focus on magicka attacks and debuffs. Known abilities in this skill are listed below.
Skill Perks[edit]
The Siphoning skill line is immediately available to all Nightblades, and is leveled up by earning experience while Siphoning skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Soul Shred | 12 | 0.5 seconds | Area | – | 8 meters | – | 150 Ultimate | ||
Ravage nearby enemies' souls with a night rune, dealing [9224 / 9325 / 9427 / 9528] Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 8533 Magic Damage to them and healing for the damage caused. | |||||||||
Soul Siphon | Heals you and your allies instead of damaging and stunning enemies. Duration: 4 seconds, Radius: 28 meters. Sanctify your soul and the souls of nearby allies with a night rune, healing for [9529 / 9634 / 9739 / 9844] Health and an additional [24830 / 25097 / 25376 / 25655] Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received and damage shield strength by 12% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 8533 Magic Damage to them and healing for the damage caused. |
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Soul Tether | Heals for half the initial damage caused. Tether to enemies hit, dealing constant damage and healing for damage caused. Duration: 8 seconds. Ravage nearby enemies' souls with a night rune, dealing [9529 / 9634 / 9739 / 9844] Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon [1660 / 1678 / 1696 / 1714] Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 8533 Magic Damage to them and healing for the damage caused. |
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Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Strife | 1 | Instant | Enemy | 28 meters | 15 meters | 10 seconds | 2700 Magicka | ||
Steal an enemy's life force, dealing [4100 / 4145 / 4190 / 4234] Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds. | |||||||||
Funnel Health | Heals two additional targets. Steal an enemy's life force, dealing [4234 / 4281 / 4327 / 4374] Magic Damage and healing you or 3 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds. |
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Swallow Soul | Increases the damage done but reduces the healing caused. Heal only targets yourself. Steal an enemy's life force, dealing [5716 / 5779 / 5842 / 5904] Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds. |
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Malevolent Offering | 4 | Instant | Cone | – | 28 meters | – | 3510 Magicka | ||
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for [9224 / 9325 / 9427 / 9528] Health, while draining 1080 Health from yourself over 3 seconds. | |||||||||
Shrewd Offering | Reduces the Magicka cost and the duration of the Health cost. Cost: [3240 / 3150 / 3060 / 2970] Magicka. Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 9529 Health, while draining 810 Health from yourself over 2 seconds. |
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Healthy Offering | Grants you Minor Mending after casting, increasing your healing done. Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for [9529 / 9634 / 9739 / 9844] Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%. |
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Cripple | 20 | Instant | Enemy | 28 meters | – | 20 seconds | 2970 Magicka | ||
Sap an enemy's agility and wrack them with pain, dealing [12303 / 12427 / 12572 / 12719] Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds. | |||||||||
Debilitate | Increases the snare potency and quintuples the chance to apply the Overcharged status effect. Sap an enemy's agility and wrack them with pain, dealing [12685 / 12813 / 12949 / 13106] Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect. |
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Crippling Grasp | Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost. Cost: 2700 Magicka. Sap an enemy's agility and wrack them with pain, dealing [3176 / 3212 / 3246 / 3281] Magic Damage and an additional [11532 / 11648 / 11772 / 11915] Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds. |
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Siphoning Strikes | 30 | Instant | Self | – | – | – | 4000 Health | ||
Channel a portion of your soul to convert Health to [1700 / 1800 / 1900 / 2000] Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for [950 / 1050 / 1150 / 1250] Health, up to once every 1 second. | |||||||||
Leeching Strikes | Increases the healing done and grants ramping cost reduction for the next cast when the heal activates. Channel a portion of your soul to convert Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for [1500 / 1600 / 1700 / 1800] Health and reduces the cost of your next Leeching Strikes by 10%, stacking up to 10 times. This effect can occur once every 1 second. |
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Siphoning Attacks | Increases the Magicka and Stamina restored, and the heal now also restores Magicka and Stamina. Channel a portion of your soul to convert Health to 2600 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health and restores [170 / 180 / 190 / 200] Magicka and Stamina, up to once every 1 second. |
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Drain Power | 42 | Instant | Area | – | 8 meters | 30 seconds | 3510 Magicka | ||
Siphon the vigor from your enemies' blood, dealing [4610 / 4660 / 4711 / 4761] Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. | |||||||||
Power Extraction | Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you. Cost: 2983 Stamina. Siphon the vigor from your enemies' blood, dealing 4766 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for [7 / 8 / 9 / 10] seconds, reducing their Weapon and Spell Damage by 215. |
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Sap Essence | Also heals you and your allies. Heal is stronger for each enemy hit. Siphon the vigor from your enemies' blood, dealing 4766 Magic Damage to all nearby enemies and healing you and your allies for [1588 / 1606 / 1624 / 1640] plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. |
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Passive Abilities[edit]
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Catalyst | 8 | After drinking a potion you gain 10 Ultimate. | ||
18 | After drinking a potion you gain 20 Ultimate. | |||
Magicka Flood | 14 | Increases your Max Magicka by 4% while a Siphoning ability is slotted. | ||
27 | Increases your Max Magicka by 8% while a Siphoning ability is slotted. | |||
Soul Siphoner | 22 | Increases your healing done by 2% for each Siphoning ability slotted. | ||
36 | Increases your healing done by 3% for each Siphoning ability slotted. | |||
Transfer | 39 | Casting a Siphoning ability while in combat generates 1 Ultimate. This effect can occur once every 4 seconds. | ||
50 | Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds. |
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