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Online:Scaled Armor
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Scaled Armor | |||
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Line | Draconic Power | |||
Skill Rank | Line Rank | |||
Rank I | ![]() ![]() |
39 | ||
Rank II | ![]() ![]() |
50 |
- Scaled Armor I: Increases your Physical and Spell Resistance by 825.
- Scaled Armor II: Increases your Physical and Spell Resistance by 1650.
Scaled Armor increases your Physical and Spell Resistance.
Patch Notes[edit]
- The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
- Agility: Now grants equal Weapon and Spell Damage.
- Balanced Warrior:
- Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
- Now grants equal Weapon and Spell Damage values.
- Brutal Carange's bonus: Now grants equal Weapon and Spell Damage values.
- Concentration: Now grants equal Offensive Penetration.
- Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
- Flawless Dawnbreaker's bonus: Now grants equal Weapon and Spell Damage values.
- Prodigy: Now grants equal Critical Chance.
- Savage Strength: Now grants equal Weapon and Spell Damage values.
- Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
- Slayer: Now grants equal Weapon and Spell Damage values.
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