Online:Hel Shira Spirit
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Hel Shira Spirit | |||
---|---|---|---|
Location | The Far Shores | ||
Race | Redguard | Gender | Varies |
Health | 13,846 | ||
Reaction | Hostile | Class | Archer |
Other Information | |||
Condition | Spirit |
Hel Shira Spirit are Redguard spirits who have fallen under the control of Septima Tharn. She will summon them as she fights you. They are either archers or foot soldiers.
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Hel Shira Spirit | |||
---|---|---|---|
Location | The Far Shores | ||
Race | Redguard | Gender | Varies |
Health | (?) | ||
Reaction | Hostile | Class | Foot Soldier |
Other Information | |||
Condition | Spirit |
Related Quests[edit]
- To Walk on Far Shores: Enter the afterlife and defeat Septima Tharn.
Skills and Abilities[edit]
Archer[edit]
- Quick Shot
- A basic ranged attack that does minor physical damage.
- Arrow Spray
- The enemy shoots a spray of arrows in the direction it is facing as indicated by a red cone. This attack does moderate physical damage as well as snares all enemies hit. This attack can be interrupted to set the enemy off balance. Blocking also prevents the snare and reduces the damage.
- Volley
- The enemy fires continuously at an area as indicated by a red circle. This attack does moderate physical damage over time. This attack can be interrupted to set the enemy off balance or simply avoided.
Foot Soldier[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.