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Oblivion:Agility
The UESPWiki – Your source for The Elder Scrolls since 1995
Agility is the governing attribute for Marksman, Security, and Sneak. It affects:
- Chance to avoid being 'staggered' by enemy attacks.
- Damage delivered by bows (see The Complete Damage Formula).
- Fatigue = Agility + Endurance + Strength + Willpower
In-game Description: Affects your ability to maneuver and balance, your total Fatigue, and damage done by bows. Governs the skills of Security, Sneak, and Marksman.
Character Creation[edit]
- The Races page provides a table summarizing the initial Agility for each race and gender.
- An initial +10 Agility bonus is possible by selecting Thief as your birthsign.
- The following standard classes have Agility as a class attribute (initial +5 bonus):
- Or any custom class can select Agility as one of its two attributes.
Notes[edit]
- Increasing your Agility past 100 continues to increase your fatigue and decrease your chances of being staggered. However, bow damage is capped at 100.
See also[edit]
- Increasing Attributes: Tips on how to increase Agility
- Magic Items: There are multiple generic items with that fortify Agility.
- Unique Items: A list of unique items, of which several fortify Agility. These do not include Leveled Items such as those received from quests, or Artifacts.
- Unique items include:
- Quicksilver Boots: Obtained from Palonirya at Divine Elegance, these light boots fortify Agility by 10 points. You must have a Mercantile skill of at least 50, as Palonirya does not sell armor otherwise.
- Birthright of Astalon: Obtained from Claudette Perrick at The Gilded Carafe, this light cuirass fortifies Agility by 5 points and Magicka by 50 points. You must have a Mercantile skill of at least 50, as Claudette does not sell armor otherwise.
- Circlet of Omnipotence: Obtained from the non-journal quest A Ring of Keys, this ring fortifies all attributes, except Luck, Personality, and Intelligence, by 3 points.
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