Morrowind:Kogoruhn
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Walkthrough: not written
Interior Images: not added |
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# of Zones | 10 | |
Almsivi Intervention | Ald'ruhn | |
Divine Intervention | Buckmoth Legion Fort | |
Occupants | ||
Ash Creatures, Ash Vampires, Daedra | ||
Console Location Code(s) | ||
Kogoruhn, Bleeding Heart Kogoruhn, Charma's Breath Kogoruhn, Dome of Pollock's Eve Kogoruhn, Dome of Urso Kogoruhn, Hall of Maki Kogoruhn, Hall of Phisto Kogoruhn, Hall of the Watchful Touch Kogoruhn, Nabith Waterway Kogoruhn, Temple of Fey Kogoruhn, Vault of Aerode |
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Region | ||
Ashlands, [0,14] |
Kogoruhn is a Dunmer stronghold in the northern Ashlands, southeast of Urshilaku Camp and due east of Falasmaryon.
Kogoruhn, whose name means "Unbreakable Home", is the lost stronghold of the Sixth House, House Dagoth. It lies in ruin, and its location is generally forgotten. Its propylon chamber, if it had one, no longer exists, and the stronghold is not part of the propylon transportation system, which links the remaining Dunmer strongholds.
While it may seem similar to other ancient Dunmer strongholds scattered around Vvardenfell, it is in fact much more dangerous; it is inhabited by a variety of both leveled and set ash creatures and Daedra. Outside the Ghostfence, it is the primary Sixth House base, and also features extensive tunnels under the stronghold, with connections inside the Ghostfence just to the east of Vemynal.
The stronghold contains some very valuable items, some of which are required for the main quest. The Halls hold relics of House Dagoth, as well as fallen adventurers, one of whom carries the unique claymore Fury and an incomplete set of glass armor. There is also a glass halberd beside the table near the dead adventurer. A dead Khajiit in a nearby cell is carrying an ebony shortsword. Other notable items are a Sixth House Bell Hammer in the Temple of Fey, an ebony spear sticking from a desk in the Hall of the Watchful Touch, and a Dwarven mace lying on a crate in the Nabith Waterway. Finally, in the Bleeding Heart is a pair of Daedric gauntlets, an Orcish warhammer, and the Shadow Shield, which you will need to acquire to complete the Path of the Incarnate. (For an easier time getting the Shadow Shield, it is possible to enter Charma's Breath from Red Mountain, which bypasses most of the dungeon; however, be prepared to fight or evade the Ash Vampire that is immediately inside that entrance.)
Related Quests[edit]
Main Quest[edit]
- The Path of the Incarnate: Visit the Urshilaku Camp and complete the Third Trial of the prophecy.
- The Citadels of the Sixth House: Find the Ash Vampires to collect powerful artifacts and make your assault on Dagoth Ur himself.
Tribunal Temple[edit]
- Hair Shirt of St. Aralor: Recover this lost relic from Kogoruhn.
People[edit]
Name | Race | Class | Level | Health | Magicka | Alarm | Fight | Location | Notes | |
---|---|---|---|---|---|---|---|---|---|---|
Feril Salmyn | Dark Elf | Warrior | 13 | 0 | 25 | 0 | 0 | [0,14] | Dead |
Unique Creatures[edit]
Name |
Species |
Type |
Level |
Soul |
Health |
Magicka |
Location |
Services |
Notes |
---|---|---|---|---|---|---|---|---|---|
Dagoth Baler | Ash Ghoul | Undead† | 16 | 300 (Grand) | 240 | 300 | Hall of the Watchful Touch | Repair | Merchant (0 gold), can speak |
Dagoth Daynil | Ash Ghoul | Ash Creature | 16 | 300 (Grand) | 240 | 300 | Charma's Breath | Repair | Merchant (0 gold) |
Dagoth Delnus | Ash Ghoul | Ash Creature | 16 | 300 (Grand) | 240 | 300 | Hall of Phisto | Repair | Merchant (0 gold), can speak |
Dagoth Elam | Ash Ghoul | Ash Creature | 16 | 300 (Grand) | 240 | 300 | Bleeding Heart | Repair | Merchant (0 gold) |
Dagoth Fervas | Ash Ghoul | Ash Creature | 16 | 300 (Grand) | 240 | 300 | Charma's Breath | Repair | Merchant (0 gold), can speak |
Dagoth Girer | Ash Ghoul | Ash Creature | 16 | 300 (Grand) | 240 | 300 | Dome of Pollock's Eve | Repair | Merchant (0 gold), can speak |
Dagoth Ralas | Ash Ghoul | Ash Creature | 16 | 300 (Grand) | 240 | 300 | Nabith Waterway | Repair | Merchant (0 gold), can speak |
Dagoth Reler | Ascended Sleeper | Ash Creature | 20 | 330 (Grand) | 280 | 340 | Dome of Urso | None | Can speak |
Dagoth Ulen | Ascended Sleeper | Ash Creature | 20 | 330 (Grand) | 280 | 340 | Vault of Aerode | None | Can speak |
Dagoth Uvil | Ascended Sleeper | Ash Creature | 20 | 330 (Grand) | 280 | 340 | Temple of Fey | None | Can speak |
Dagoth Uthol | Ash Vampire | Ash Creature | 30 | 340 (Grand) | 300 | 350 | Charma's Breath | None | Can speak |
† Dagoth Baler is unique among Ash Ghouls in that he actually is considered undead by the game; for example, Turn Undead spells will work on him.
- Note: All unique creatures in Kogoruhn have an Alarm stat of 0, and a Fight stat of 90.
Notes[edit]
- In the Dome of Pollock's Eve, "THE DREAMER IS AWAKE" is written on the floor using blood red Daedric letters. The same phrase is found in the Dome of Urso, but is written with the Latin alphabet.
- In the Vault of Aerode, in a room with a bonelord, there is a House Dagoth symbol drawn on the floor in stacks of gold coins totaling 284 gold.
- Kogoruhn returns in ESO as part of the Forgotten Wastes.
- While in Charma's Breath or Bleeding Heart the overworld map will display you as being inside the Ghostfence regardless of which entrance was used.