Morrowind:Concept Art
This page contains concept art which was released during the production of Morrowind.
Contents
Summerset[edit]
Initial game cover art created by Clyde Caldwell before Daggerfall launched in 1996, from when The Elder Scrolls III was still going to be named Tribunal and taken place in the land of Summerset. The game would later be retitled to Morrowind and moved to that locale.
Morrowind[edit]
An overall map of Tamriel showing the location of the island of Vvardenfell
A close-up of a Silt Strider
Early concept of Guar. One preview websites for the game labeled this creature as a "Rotumbo".
Scrib. This graphic was used in-game as a sign on certain taverns, for instance the South Wall Cornerclub in Balmora.
Shalk. The game's final design would be bulkier than this slender rendition of the fiery insect.
Sload, a race that was cut from Morrowind
Early concept of Vivec
An Ashlander
Two Redoran house Dark Elves
A Dark Elf Morag Tong assassin
An Ordinator
Some Dunmer in a market in (presumably) Gnisis
The town of Balmora
Sketch of the town of Ald'ruhn
Bonemold Helmet
A sketch of Silt Striders crossing the West Gash
A well-armored figure clad in Dreugh Armor
Sketch of a city gate in Pelagiad
Holamayan, refuge of the Dissident Priests
Vivec, colored
Dwemer concept art
Dwemer Ruin Exterior(?)
Dagoth Ur Mask design with visage of Dagoth Ur to the right of mask
Early Wood Elf concept art
Hunger concept art
The Palace of Vivec
Uncensored Winged Twilight model
Tribunal[edit]
Goblins from Tribunal