Legends:The Brawl
Participate in a Nord tavern brawl.
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Chapter 13: The Brawl[edit]
The Brawl is the fifth battle of Act II. You, Tyr, Swims-at-Night, and Laaneth are at a tavern in Skyrim when a brawl breaks out among the Nord patrons.
Strategy[edit]
The opponent plays with a very straightforward aggressive deck. Most of their creatures have low health and are vulnerable to Broken Bottles, a support provided by the scenario to both players. As there is only one lane, Imperial Reinforcements and other lane filling cards can give you a strong advantage. Furthermore, Guards with high health and low attack such as Hive Defender can work very well to stop the aggro playstyle. Other tactics that work well against your opponent's Broken Bottles include Wards or cards that benefit from self damage such as Fighters Guild Hall.
Dialogue[edit]
Pre-match:
- Tyr: "No one in this tavern knows where the emperor's forces are camped out."
- Laaneth: "Or maybe the locals just aren't fond of the Imperials."
Game Hint:
- A fight has broken out in the tavern. Watch out for flying bottles!
During the match:
- Laaneth: "Why are they trying to kill us? Are they assassins? Dominion operatives?"
- Tyr: "They're Nords. This is what we do for fun."
Tavern Brawl's Deck[edit]
Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Maple Shield | Item | 0 | – | – | Common | +0/+3 | |
3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Common | Charge | |
3 | Intimidate | Action | 1 | – | – | Rare | Enemy creatures lose Guard. | |
2 | Steel Dagger | Item | 1 | – | – | Common | +1/+0 | |
2 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | Legendary | When an enemy rune is destroyed, deal 1 damage to your opponent. | |
3 | Graystone Ravager | Creature (Orc) | 2 | 4 | 1 | Common | Prophecy | |
1 | Fearless Northlander | Creature (Nord) | 3 | 2 | 5 | Epic | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. |
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2 | Northwind Outpost | Support | 3 | – | – | Rare | Ongoing
Friendly creatures have +1/+0. |
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2 | Raiding Party | Action | 3 | – | – | Rare | Put two 1/1 Nord Firebrands with Charge into your hand. | |
3 | Riften Pillager | Creature (Nord) | 3 | 2 | 3 | Common | Summon: +1/+1 for each destroyed enemy rune. | |
1 | Morthal Executioner | Creature (Nord) | 3 | 2 | 4 | Rare | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | |
2 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | Epic | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | |
1 | Loyal Housecarl | Creature (Nord) | 5 | 2 | 2 | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. |
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1 | Haafingar Marauder | Creature (Nord) | 5 | 5 | 3 | Legendary | When a friendly creature destroys an enemy rune, equip it with a random item. | |
1 | Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, draw two cards. |
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