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General:Greg Gorden Interview

The UESPWiki – Your source for The Elder Scrolls since 1995
This interview, conducted at the end of 2004 by ElderScrolls.Net, asked Greg Gorden about the development of Shadowkey. Courtesy of ESN (source).

ESN: Hello Mr. Gorden. Please introduce yourself to our readers, and if you don't mind tell us a bit about previous projects you were working on and your current ones.

Greg: Hello ESN. I have been a game designer for close to 25 years, designing table-top RPGs (DC Heroes, Earthdawn, Torg) , collectible card games (Killer Instinct), board games, mobile games spanning the gamut from SMS games (LegendQuest, Battle of the Sexes) to Shadowkey, plus some small internet games.


ESN: As a game designer, what was your role, your responsibilites [sic] and goals during the development process?

Greg: I was responsible for coordinating the creative side of the project: the writing, the art, the music. I submitted the story to Todd Howard for approval. Once I had the thumbs up, I wrote the story segments, the quests, and designed the levels, monsters, items and spells and the game mechanics to resolve them.


ESN: How much's been done of what's been initially planned? Were there any sacrifices and cut-outs in the game for the sake of optimization and the lack of time?

Greg: A lot less was cut out then I thought would have to be. Two small bonus levels were removed, and the monster and item count had to be reduced on some levels. A few quests had to be shortened, but I guess close to 90% of the original design made it to the final game. Every spell, monster and story character made it in.


ESN: The game looks and plays great, giving the player the feel of playing an Elder Scrolls game. How hard it was to achieve that on a mobile device?

Greg: *laughs* It was a .... tad difficult. The 3D engine was new, the multiplayer functionality was new, and many features remained to be tested long after the design was finished. It is a testament to TKO that they developed technical solutions to realize the vast majority of the design.


ESN: What's the future of the Elder Scrolls Travels games? Perhaps, is there a chance of seeing another TEST game on Nokia N-gage? Or any other platforms, like Sony PSP?

Greg: There are plans, but I am obligated to keep them secret for now. You can bet that forum readers will be the first to know.


ESN: Were there any funny or interesting stories/situations you can share with us during the development of the game?

Greg: I would get in such trouble if I told...plus I hope to be working with these folks again. :-)


ESN: How many people were developing the game and how did long it take to finish it overall?

Greg: We started with four people, we reached a maximum of 50, including all the localization teams. Start to finish the game took about nine months.


ESN: Do you play any computer games and if you do what is you favourite one?

Greg: Since I have been sick, I have been sampling several titles. My current favorite RPG is Encore's Sacred, simply because the RPG makes everything you find useful in some way. PS2, I like the humor in Bards Tale.


ESN: What about the Elder Scrolls? Where did you learned about the series, what was the first TES game you played, what are your favourite ones and why?

Greg: I met ES through Daggerfall, which is probably my favorite simply because it opened my eyes to possibilities of massive computer RPGs.


ESN: What is your favourite monster, weapon or game moment in Shadowkey and why?

Greg: I don't want to give away plot elements, but my favorite moment when testing was getting rid of a certain villain for the final time.


ESN: What have your heard and think about Russian Game Industry and Russian game developer companies?

Greg: I am woefully ignorant of the Russian Game Industry,which is usually presented to me as a technically excellent 'white label' studio for an American management team. If you can point out to me examples of Russian games localized for the US, I would really appreciate it. I need to become more familar [sic] with Russian work.


ESN: Thanks a lot for answering the questions and we hope to see another TES Travels game from you in the near future :)